PM3.02 - Giga Bowser - Subaction - AttackAirB
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Stats
IASA: |
None |
Auto Cancel Window: |
1-8, 45-50 |
Auto Cancel Lag: |
2 |
Landing Lag: |
46 |
Landing Lag (L-Cancel): |
23 |
Hitboxes active: |
9-25 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
25 |
72 |
24 |
Electric |
Shock |
7 |
10 |
9 |
|
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
25 |
72 |
24 |
Electric |
Shock |
7 |
10 |
9 |
|
0 |
1 |
14 |
25 |
72 |
361 |
Slash |
Punch |
7 |
8 |
7 |
|
Frames:12-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
14 |
25 |
72 |
361 |
Slash |
Punch |
7 |
8 |
7 |
|
Scripts
Main
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 85 }
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 24, wdsk: 0, kbg: 72, shield_damage: 7, bkb: 25, size: 9.7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 7, bkb: 25, size: 15.5, x_offset: 0.0, y_offset: 2.4, z_offset: 1.92, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteHitBox(0)
- Armor { armor_type: Unknown(4), tolerance: 40.0 }
- RemoveFlashEffect
- AsyncWait(25.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(44.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- Goto(0x9019c168)
SFX
- SoundVoiceLow
- SyncWait(8.0)
- SoundEffect1(55)
- Rumble { unk1: 18, unk2: 0 }
- SyncWait(4.0)
- SoundEffect1(115)
- SyncWait(5.0)
- SoundEffect1(114)
Other
- AsyncWait(3.0)
- loop 9 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: -21.0, y_offset: 28.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 12.0, random_y_offset: 30.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: -21.0, y_offset: 28.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 6.0, random_y_offset: 15.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
- Rumble { unk1: 18, unk2: 0 }